Alison's brief notes. Leaves out a lot but it's a start.
Session 1 - Computers and Persuasion
capitology - computer assisted persuasion
how technologies persuade
computers control behaviour - eg can't tag off if get off at an unauthorised bus stop.
computer enthusiasm not age related more attitude related
spiritual software, psychological software
corporations can use computer restraints that they set up as an excuse for why they won't do something.
fanlib - a company that tried to muscle in on the fanfiction thing unsuccessfully
Lothar's brief notes.
the pervasive nature of computers in our lives has influenced the behaviour of people. B.J. Fogg from Stanford University calls this Captology (an acronym for computer assisted persuasion).
According to Fogg, there are three ways that computers can change people's lives:
· They can make it easier for people to do things, such by giving people shortcuts to annoying processes. Searchengine watch tells us that we have 12 minutes to find what we want before we get computer rage. People want the next best thing eg, iphones. Bus tag off technology can rule our movements.
· They can provide an experience, allowing people to explore cause-and-effect relationships, such as playing a game that keeps you fit.
· They can create relationships, either with other people (as in genealogy information from people in other countries) or with a software program (self directed learning packages).
In libraries it has issues for user behaviour such as "internet addiction". Listening to ipods while researching. Libraries are focusing on issues of change driven by computer use behaviour such as social networking and library 2.0 and 3.0 technology to the computer savvy user.
There is an evolving role for the IT department in censorship and filtering that affects libraries. Are the IT departments becoming a different kind of "authority" in their relationships to libraries.
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